![]() ![]() ![]() These tools work together to display task progress in its own Editor window. A better way to see task progressĭevelopers can now expose long-running, asynchronous operations with the new Progress API and the Background Tasks window. You can also choose to focus on a specific component of a GameObject, which requires less screen space. You can open multiple Focused Inspector windows at the same time, so you can assess or reference multiple objects while making changes to the Scene. To open a floating Inspector window for the selected GameObject or asset, right-click and select Properties. More info See in Glossary windows make it easier to see the Inspector details of a selected GameObject. Focused Inspectorįocused Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. The Asset Import Pipeline v2 is now the default asset pipeline. When importing PNG files, you have the option to ignore gamma correction (which can help with color consistency across different platforms). You can now import custom properties for objects originating from SketchUp. Importer ImprovementsĪ new axis conversion setting lets you fix axis import issues without having to reopen meshes in 3D modeling software. The Package Manager has several design updates, including new user interface (UI) iconography, improved layout, and better distinctions between information for currently installed packages and for available updates. You can still choose to edit Prefabs in isolation. More info See in Glossary and edit Prefabs with the background grayed out. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. More info See in Glossary Mode without leaving the context of your scene A Scene contains the environments and menus of your game. The prefab acts as a template from which you can create new object instances in the scene. What’s New page outlineĮditor and team workflows Changes introduced in Unity 2020.1 Editing Prefabs in contextįor extra flexibility, you can now enter Prefab An asset type that allows you to store a GameObject complete with components and properties. See what’s changed in Unity 2020 LTS since 2019 LTS and view the documentation for the affected areas. Here are the LTS specific upgrade guides: If you are upgrading existing projects from an earlier version of Unity, read the Upgrade Guides for information about how your project might be affected. To find out more about the new features, changes, and improvements to Unity 2020 releases, see: See the LTS release page for more information and other available LTS installers. Unity 2020.3 is an LTS release, containing features released in 2020.2, and is supported for two years. ![]()
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