During the boss fight, when the fake portals eventually despawn, they do not actually get removed and can still kill you.If you stand on top of the pigs in playground, enemies won't be able to get to you.If you face towards a place where Agatha cannot teleport to (in Zone 2), she will teleport all the way back to Zone 1.The back of secret room doors is flipped in the wrong direction.Agatha's animations may not play during cutscenes.There are floating exit signs in the cafeteria.This causes 2 Agathas to be present at once in Zone 2. By leaving the last shard near the zone entrance and then dying, you can get Agatha to spawn despite the zone already being completed.When finding the secret room with Agatha's drawing, the sound, which plays after opening the doors, plays the second time when entering the room.When you open the secret room doors, the back of the door still remains interactable.Agatha can't teleport through the doors in playground.Agatha may teleport through doors unnecessarily.Using Telepathy reveals an enemy on the stage, but there is none.You can fall out of bounds using the school bus.To obtain an S-rank, the player must achieve all of the criteria listed below.Īn S-rank must be achieved to obtain an excerpt of Bierce's Diary.īeat Elementary Evil without using any stun orbs. This goes for the second part of the school as well. There is a secret room in the corner of the first part of the school.There is a very small secret room in the first part of the school, somewhere on the outskirts of the map.There is a secret room close to the large secret room in the first part of the school.The walls of the same room left quotes like "They trusted you" and "No forgiveness", as the words seem to be directed at Doug, and along with the message given after the level (Doug saying "She was about the same age"), it is speculated that Doug might have done similar actions against his own family prior to the events of Dark Deception, thus the need for them to 'redeem' himself. It is now known that this is the accident that killed Tammy and Elise. The father shown in the drawing stands on a cliff above the accident, smiling maliciously at his crime. A large secret room can be found that contains a drawing depicting a girl and her mother's presumable death as they drown in a burning, sinking car.In one of the corners of the playground, there's a slide which, if interacted with, unlocks the achievement Playtime!.The player must take a detour through the entrance they came in from to get back, all while avoiding Malak or both of them. If they try to escape through the closer entrance, the doors will shut in front of them, with Agatha saying there are no shortcuts. The player must now escape back to the auditorium, all while avoiding Agatha's fake portals, which are traps that cause her to join Malak in the chase when activated. He is immune to any special soul shards and can be heard levitating when he is close. Malak is now in pursuit of the player he can usually keep up with them but can be evaded with the speed power-up. Malak himself then appears behind the doorway in his humanoid form, taunting the player before transforming into his reaper form and giving chase. She then tells them that Malak, who she refers to as "daddy", is now upset with the player, before disappearing. Agatha appears once again, now berating the player for their actions, saying they don't care about what she did for them, and that they are a bad person who only wishes to steal from them in a frustrated tone. With the ring piece obtained, the player is now given the objective to return to the portal, but the playground exit closes as they approach it. Once the player starts exploring the zone, Agatha will announce the chase, and the music will start. Simply do what you did last time to get past. – Bierce, announcing the start of the shard hunt.Īfter collecting the first few shards, the player will encounter yet another red barrier. The player must then proceed through the left auditorium entrance to begin the chase in zone 1, which contains 127 soul shards. This time, however, there are two zones to explore, meaning the player must collect shards in two separate areas. The player must now collect 283 soul shards (433 for the S rank) across the map to beat the level, just like in the previous level. The school bell rings, and Bierce notes that "school is back in session". She then explains that she prepared a welcoming party for her, and, after conversing with the player a little bit in an unsettling manner, disappears. When the player proceeds into the auditorium, the stage lights activate, music will play and Agatha will teleport onto the stage to welcome the player.
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